COMMANDER · DECK
Copy of - SuschiWars
No bracket · Banned2020-04-08
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,898.49
MYTHIC
8
RARE
50
UNCOMMON
19
COMMON
24
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
11 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
7 cardsInstant
33 cardsLand
25 cardsMONEY CARDS·77 CARDS·$1,513.76
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Planeswalker
2 cardsCreature
9 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
5 cardsInstant
29 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Ad Nauseam + Angel's Grace + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Instant33
Land28
Nonbasic21
Basic7
Island7
Plains4
Swamp4
Forest2
Creature13
Druid5
Elf4
Human4
Merfolk2
Rogue2
Wizard2
Bird1
Cleric1
Drake1
Faerie1
Monk1
Outlaws2
Party5
Artifact11
Equipment1
Enchantment7
Faerie1
Sorcery7
Planeswalker2
Jace1
Oko1
Legends4
Historic15
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite card drawWin the game
Exile each opponent's library
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game