MetaMox
COMMANDER · DECK

Copy of - SuschiWars

No bracket · Banned
2020-04-08
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,898.49
MYTHIC
8
RARE
50
UNCOMMON
19
COMMON
24
COMMAND2 CARDS
MAIN99 CARDS

Planeswalker

2 cards

Creature

11 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

7 cards

Instant

33 cards

Land

25 cards
MONEY CARDS·77 CARDS·$1,513.76
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Planeswalker

2 cards

Creature

9 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

5 cards

Instant

29 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
5029125263442506+
COLOR
W: 5 pipsU: 38 pipsB: 19 pipsG: 13 pipsC: 48 pips
TYPES
Instant33
Land28
Nonbasic21
Basic7
Island7
Plains4
Swamp4
Forest2
Creature13
Druid5
Elf4
Human4
Merfolk2
Rogue2
Wizard2
Bird1
Cleric1
Drake1
Faerie1
Monk1
Outlaws2
Party5
Artifact11
Equipment1
Enchantment7
Faerie1
Sorcery7
Planeswalker2
Jace1
Oko1
Legends4
Historic15
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite card drawWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
Color
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