COMMANDER · DECK
Sythis, Harvest's Hand
Bracket 4 · Optimized@Radiant07 · 2025-04-16
DECK $
$3,370.21
MYTHIC
7
RARE
54
UNCOMMON
20
COMMON
19
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
35 cardsArtifact
1 cardSorcery
2 cardsInstant
6 cardsLand
23 cardsMONEY CARDS·67 CARDS·$2,685.89
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Creature
18 cardsEnchantment
24 cardsArtifact
1 cardSorcery
2 cardsInstant
5 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Spike Feeder + Cleric Class: early arguably two-card combo, for four mana or less, pieces included
- Cleric Class + Walking Ballista: early arguably two-card combo, for four mana or less, pieces included
- Spike Feeder + Heliod, Sun-Crowned: arguably two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Spike Feeder + Cleric Class — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Cleric Class + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Spike Feeder + Heliod, Sun-Crowned — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Enchantment44
Aura7
Nymph3
Class2
Dryad2
Human2
Centaur1
God1
Soldier1
Spirit1
Treefolk1
Land34
Nonbasic21
Basic13
Forest11
Plains8
Creature22
Human9
Druid4
Nymph3
Dryad2
Shaman2
Spirit2
Angel1
Bird1
Centaur1
Construct1
Elf1
God1
Monk1
Satyr1
Soldier1
Spike1
Warrior1
Party1
Instant6
Artifact2
Construct1
Sorcery2
Legends5
Historic7
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Infinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
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