COMMANDER · DECK
tayam combo
Bracket 4 · Optimized@burntoaster · 2026-09-23
DECK $
$1,962.72
MYTHIC
16
RARE
56
UNCOMMON
14
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
39 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
7 cardsInstant
6 cards—
1 cardsNAMECOSTPRICE
×1
$0.00Land
34 cardsMONEY CARDS·82 CARDS·$1,565.58
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Planeswalker
1 cardsCreature
27 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
6 cardsInstant
6 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Long Feng, Grand Secretariat + Basking Broodscale: early two-card combo, with no mana to spend
- Tayam, Luminous Enigma + Devoted Druid: early two-card combo, with no mana to spend
- Rosie Cotton of South Lane + Basking Broodscale: early two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Long Feng, Grand Secretariat + Basking Broodscale — Bracket 4, early two-card combo, with no mana to spend
- Tayam, Luminous Enigma + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Rosie Cotton of South Lane + Basking Broodscale — Bracket 4, early two-card combo, for four mana or less
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature40
Human14
Druid8
Elf7
Soldier5
Halfling4
Cleric3
Orc2
Peasant2
Rogue2
Advisor1
Archer1
Badger1
Bard1
Beast1
Bird1
Cat1
Citizen1
Dryad1
Eldrazi1
Elk1
Forest1
Glimmer1
Hero1
Knight1
Lizard1
Mole1
Monk1
Nightmare1
Noble1
Nomad1
Plant1
Ranger1
Robot1
Spirit1
Vampire1
Villain1
Wall1
Warrior1
Wizard1
Wolf1
Zombie1
Outlaws2
Party7
Land35
Nonbasic32
Basic3
Forest7
Plains6
Swamp6
Desert1
Dryad1
Sorcery8
Artifact7
Soldier2
Human1
Robot1
Spacecraft1
Enchantment7
Aura2
Elk1
Glimmer1
Instant6
Planeswalker1
Tyvar1
Legends17
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite +1/+1 counters on a creatureInfinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite colorless manaInfinite +1/+1 counters on a creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite lifelossInfinite +1/+1 counters on a creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite +1/+1 counters on a creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield