MetaMox
COMMANDER · DECK

azusa eldrazi

Bracket 4 · Optimized
2020-06-08
Azusa, Lost but Seeking
DECK $
$908.27
MYTHIC
18
RARE
41
UNCOMMON
19
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

4 cards

Creature

17 cards

Enchantment

2 cards

Artifact

3 cards

Sorcery

14 cards

Instant

5 cards

Land

41 cards
NAMECOSTPRICE
MONEY CARDS·56 CARDS·$715.12
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Planeswalker

4 cards

Creature

13 cards

Enchantment

2 cards

Artifact

3 cards

Sorcery

7 cards

Instant

4 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya: locks the table
  • and 4 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
CURVE
107182934445116+
COLOR
G: 38 pipsC: 132 pips
TYPES
Land55
Nonbasic40
Basic15
Forest16
Urza's3
Desert1
Dryad1
Mine1
Power-plant1
Tower1
Creature18
Eldrazi4
Elf4
Beast2
Human2
Scout2
Shaman2
Centaur1
Cleric1
Dryad1
Elemental1
Forest1
Hydra1
Monk1
Nissa1
Phyrexian1
Sloth1
Snake1
Wurm1
Party1
Sorcery14
Eldrazi1
Instant5
Planeswalker5
Nissa2
Ugin2
Elf1
Karn1
Scout1
Artifact4
Phyrexian1
Wurm1
Enchantment3
Centaur1
Legends12
Historic16
LAND PROBABILITY
54 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 43.6%
TURN 512.0%
TURN 624.1%
TURN 737.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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