COMMANDER · DECK
storming?
Bracket 4 · Optimized@nyssmatrash · 2025-04-17
DECK $
$6,032.76
MYTHIC
23
RARE
55
UNCOMMON
13
COMMON
8
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
20 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
14 cardsInstant
20 cardsLand
27 cardsMONEY CARDS·89 CARDS·$4,822.07
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Creature
21 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
12 cardsInstant
17 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Dualcaster Mage + Saw in Half: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less, pieces included
- Dualcaster Mage + Molten Duplication: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
16 banned cards, commander banned as a commander
BANNED · 16
BANNED AS A COMMANDER · 1
CEDH
Reads as cEDH
- 18 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 29 cards not in the pool
BANNED · 7
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land27
Nonbasic27
Mountain5
Swamp5
Plains4
Saga1
Urza's1
Creature22
Human14
Rogue4
Wizard4
Cleric2
Shaman2
Soldier2
Advisor1
Archer1
Bard1
Dauthi1
Dwarf1
Goblin1
God1
Golem1
Halfling1
Monk1
Monkey1
Orc1
Pirate1
Ranger1
Scout1
Outlaws5
Party10
Instant20
Artifact16
God1
Golem1
Human1
Soldier1
Sorcery14
Enchantment5
Saga1
Urza's1
Legends11
Historic24
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
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