MetaMox
COMMANDER · DECK

Marwyn

Bracket 4 · Optimized
2020-05-23
Marwyn, the Nurturer
101 CARDS (LIMIT 100)
DECK $
$793.86
MYTHIC
5
RARE
46
UNCOMMON
20
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Creature

39 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

10 cards

Sorcery

8 cards

Instant

8 cards

Land

18 cards
MONEY CARDS·65 CARDS·$627.13
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Creature

27 cards

Enchantment

4 cards

Artifact

10 cards

Sorcery

5 cards

Instant

8 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Staff of Domination + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Sword of the Paruns + Marwyn, the Nurturer: early two-card combo, with no mana to spend
  • Umbral Mantle + Marwyn, the Nurturer: early two-card combo, for four mana or less
  • 3 game changers — Brackets 1 and 2 allow none
  • and 6 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
001911421531145566+
COLOR
G: 89 pipsC: 111 pips
TYPES
Creature40
Elf28
Druid12
Shaman6
Warrior5
Elemental3
Ranger2
Beast1
Cat1
Dinosaur1
Faerie1
Goat1
God1
Incarnation1
Insect1
Scout1
Snake1
Spirit1
Zombie1
Party5
Land30
Nonbasic17
Basic13
Forest13
Artifact10
Equipment5
Instant8
Sorcery8
Enchantment5
Legends7
Historic17
LAND PROBABILITY
30 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.7%
TURN 554.6%
TURN 676.8%
TURN 789.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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