COMMANDER · DECK
Child Lands
2016-04-17
115 CARDS (LIMIT 100)NO COMMANDER
DECK $
$3,827.52
MYTHIC
7
RARE
79
UNCOMMON
14
COMMON
16
MAIN115 CARDS
Creature
10 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
13 cardsInstant
15 cardsLand
68 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·80 CARDS·$3,051.28
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Creature
8 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
7 cardsInstant
14 cardsLand
44 cardsCURVE
COLOR
TYPES
Land70
Nonbasic65
Basic5
Forest10
Island9
Mountain9
Plains9
Swamp9
Demon1
Dryad1
Instant15
Sorcery13
Creature10
Human3
Centaur1
Cyclops1
Demon1
Dryad1
Elf1
Forest1
Frog1
Horror1
Knight1
Monk1
Scout1
Shaman1
Snake1
Artifact6
Enchantment4
Centaur1
Legends10
Historic16
LAND PROBABILITY
68 LANDS · 115 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 42.3%
TURN 58.1%
TURN 617.0%
TURN 728.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Infinite self-millNear-infinite damageNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock