COMMANDER · DECK
Marath Zirda
No bracket · Banned2020-04-11
101 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$7,625.82
MYTHIC
9
RARE
52
UNCOMMON
21
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
36 cardsEnchantment
1 cardsArtifact
14 cardsSorcery
4 cardsInstant
16 cardsLand
27 cardsMONEY CARDS·79 CARDS·$6,094.54
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Creature
24 cardsEnchantment
1 cardsArtifact
14 cardsSorcery
3 cardsInstant
14 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
- Zirda, the Dawnwaker + Grim Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Sword of the Paruns + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Staff of Domination + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Sword of the Paruns + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature37
Druid14
Elf12
Human9
Ranger3
Artificer2
Elemental2
Goblin2
God2
Warrior2
Bard1
Beast1
Bird1
Cat1
Cleric1
Construct1
Faerie1
Fox1
Insect1
Kor1
Monk1
Orc1
Rogue1
Satyr1
Scout1
Shaman1
Shapeshifter1
Soldier1
Treefolk1
Werewolf1
Wizard1
Changeling1
Outlaws1
Party5
Land29
Nonbasic24
Basic5
Forest7
Mountain5
Plains5
Instant16
Artifact15
Equipment3
Construct1
Sorcery4
Enchantment3
God2
Legends10
Historic25
LAND PROBABILITY
29 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.3%
TURN 556.9%
TURN 678.7%
TURN 790.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS29 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite mana of colors among permanents you control
Infinite LTBInfinite ETBInfinite storm countInfinite colored manaInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite mana of colors among permanents you control
Infinite LTBInfinite ETBInfinite storm countInfinite colored manaInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm countInfinitely large creatures you control until end of turnInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Infinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite blinking
+ 93 CARDS NOT IN PRECON
+ Abrade+ Arbor Elf+ Arid Mesa+ Avacyn's Pilgrim+ Basalt Monolith+ Birds of Paradise+ Birthing Pod+ Bloodstained Mire+ Bloom Tender+ Boreal Druid+ Bountiful Promenade+ Candelabra of Tawnos+ Chord of Calling+ Chrome Mox+ City of Brass+ Crop Rotation+ Duskwatch Recruiter // Krallenhorde Howler+ Eladamri's Call+ Eldritch Evolution+ Elvish Mystic+ Enlightened Tutor+ Faeburrow Elder+ Finale of Devastation+ Flooded Strand+ Forbidden Orchard+ Fyndhorn Elves+ Gaea's Cradle+ Gemstone Caverns+ Goblin Engineer+ Green Sun's Zenith+ Grim Monolith+ Heliod, Sun-Crowned+ Horizon Canopy+ Incubation Druid+ Joraga Treespeaker+ Karametra's Acolyte+ Lightning Greaves+ Llanowar Elves+ Magus of the Candelabra+ Mana Confluence+ Mana Crypt+ Marsh Flats+ Memory Jar+ Mirror Entity+ Misty Rainforest+ Mother of Runes+ Mox Diamond+ Natural State+ Nature's Claim+ Noxious Revival+ Nylea, Keen-Eyed+ Orcish Lumberjack+ Pendelhaven+ Plateau+ Priest of Titania+ Pyroblast+ Quirion Ranger+ Ranger-Captain of Eos+ Reap+ Red Elemental Blast+ Sacred Foundry+ Samut, Voice of Dissent+ Savannah+ Scryb Ranger+ Selvala, Heart of the Wilds+ Silence+ Somberwald Sage+ Spire Garden+ Staff of Domination+ Stomping Ground+ Stoneforge Mystic+ Survival of the Fittest+ Sword of the Paruns+ Swords to Plowshares+ Taiga+ Temple Garden+ Temur Sabertooth+ Thousand-Year Elixir+ Umbral Mantle+ Veil of Summer+ Verdant Catacombs+ Vexing Shusher+ Voyaging Satyr+ Walking Ballista+ Wear // Tear+ Wheel of Fortune+ Windswept Heath+ Wirewood Channeler+ Wirewood Symbiote+ Wooded Foothills+ Worldly Tutor+ Yisan, the Wanderer Bard+ Zirda, the Dawnwaker
- 80 PRECON CARDS NOT IN DECK
- Archangel- Avenger of Zendikar- Baloth Woodcrasher- Behemoth Sledge- Boros Charm- Boros Garrison- Boros Guildgate- Contested Cliffs- Crater Hellion- Cultivate- Curse of Chaos- Curse of Predation- Curse of the Forsaken- Darksteel Mutation- Deadwood Treefolk- Drifting Meadow- Druidic Satchel- Drumhunter- Eternal Dragon- Evolving Wilds- Fiery Justice- Fireball- Fires of Yavimaya- Forgotten Cave- From the Ashes- Gahiji, Honored One- Grazing Gladehart- Gruul Guildgate- Harmonize- Homeward Path- Hull Breach- Jungle Shrine- Khalni Garden- Krosan Tusker- Krosan Warchief- Magus of the Arena- Mayael the Anima- Mold Shambler- Mosswort Bridge- Mystic Barrier- Naya Charm- Naya Panorama- Naya Soulbeast- New Benalia- One Dozen Eyes- Opal Palace- Rain of Thorns- Rakeclaw Gargantuan- Rampaging Baloths- Ravenous Baloth- Restore- Rupture Spire- Savage Twister- Secluded Steppe- Seer's Sundial- Selesnya Guildgate- Selesnya Sanctuary- Slice and Dice- Slice in Twain- Slippery Karst- Smoldering Crater- Spawning Grounds- Spellbreaker Behemoth- Spitebellows- Sprouting Vines- Street Spasm- Swiftfoot Boots- Temple of the False God- Tempt with Discovery- Terra Ravager- Tower of Fortunes- Tranquil Thicket- Valley Rannet- Vitu-Ghazi, the City-Tree- Vivid Crag- War Cadence- Warstorm Surge- Where Ancients Tread- Witch Hunt- Wrath of God