COMMANDER · DECK
Agatha of the Abilities
Bracket 4 · Optimized@Uzhanin · 2025-05-28
DECK $
$778.15
MYTHIC
9
RARE
36
UNCOMMON
23
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
9 cardsInstant
13 cardsLand
23 cardsMONEY CARDS·46 CARDS·$607.78
Sign in to save your threshold.
Creature
10 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
6 cardsInstant
5 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Redshift, Rocketeer Chief + Umbral Mantle: early two-card combo, for four mana or less
- 2 game changers — Brackets 1 and 2 allow none
- Agatha of the Vile Cauldron + Magus of the Candelabra + Umbral Mantle: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Incubation Druid: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Redshift, Rocketeer Chief + Umbral Mantle — Bracket 4, early two-card combo, for four mana or less
- Agatha of the Vile Cauldron + Magus of the Candelabra + Umbral Mantle — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Agatha of the Vile Cauldron + Silvanus's Invoker + Gruul Turf — Bracket 3, early arguably two-card combo, with no mana to spend
- Agatha of the Vile Cauldron + Silvanus's Invoker + Castle Garenbrig — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Kami of Whispered Hopes — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic21
Basic14
Forest10
Mountain10
Creature23
Shaman6
Human5
Druid4
Elf3
Goblin3
Dragon2
Mutant2
Spirit2
Beast1
Dinosaur1
Elder1
Elemental1
God1
Mole1
Noble1
Phyrexian1
Pilot1
Plant1
Scientist1
Toy1
Troll1
Warlock1
Warrior1
Wizard1
Outlaws1
Party2
Instant15
Artifact13
Equipment3
Mole1
Toy1
Wizard1
Enchantment9
God1
Sorcery9
Planeswalker1
Lukka1
Legends15
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilitiesInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite power and toughness for most creatures you control until end of turnInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turnInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of lands you controlInfinite power and toughness for most creatures you control until end of turnInfinite mana lands you control can produceInfinite red manaInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite power and toughness for most creatures you control until end of turnInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn