MetaMox
COMMANDER · DECK

Hail Hydra

Bracket 3 · Upgraded
2020-06-03
Gargos, Vicious Watcher
DECK $
$572.93
MYTHIC
18
RARE
41
UNCOMMON
12
COMMON
29
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

35 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

12 cards

Sorcery

3 cards

Instant

4 cards

Land

9 cards
MONEY CARDS·53 CARDS·$447.02
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Creature

28 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

3 cards

Instant

2 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Staff of Domination + Gyre Sage: early arguably two-card combo, with no mana to spend
  • Sword of the Paruns + Gyre Sage: early arguably two-card combo, with no mana to spend
  • Staff of Domination + Karametra's Acolyte: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
009113212364125126+
COLOR
G: 91 pipsC: 139 pips
TYPES
Creature36
Hydra21
Druid4
Phyrexian3
Beast2
Elemental2
Elf2
Human2
Plant2
Dragon1
Elder1
God1
Horror1
Incarnation1
Lizard1
Praetor1
Scout1
Shapeshifter1
Spirit1
Turtle1
Wurm1
Land35
Nonbasic8
Basic27
Forest27
Enchantment14
Adventure1
Aura1
Elemental1
God1
Artifact13
Equipment1
Shapeshifter1
Instant4
Sorcery3
Adventure1
Legends9
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite mana permanents you control can produceInfinite storm count
Infinite colored manaInfinite mana permanents you control can produceInfinite storm count
Infinite mana permanents you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Arrange your library in any orderPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Group
Color
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