COMMANDER · DECK
Nekusar
Bracket 4 · Optimized2020-04-15
ONLY 98 CARDS
DECK $
$761.21
MYTHIC
8
RARE
61
UNCOMMON
24
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN97 CARDS
Creature
9 cardsEnchantment
11 cardsArtifact
19 cardsSorcery
15 cardsInstant
10 cardsLand
29 cardsMAYBE13 CARDS
Planeswalker
1 cardsCreature
3 cardsEnchantment
4 cardsInstant
4 cardsLand
1 cardsMONEY CARDS·86 CARDS·$600.46
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Creature
11 cardsEnchantment
14 cardsArtifact
15 cardsSorcery
14 cardsInstant
10 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
- Windfall + Phyresis + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Echo of Eons + Phyresis: arguably two-card combo, for six mana or less
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Windfall + Phyresis + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
- Nekusar, the Mindrazer + Echo of Eons + Phyresis — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic26
Basic7
Island6
Swamp4
Mountain3
Artifact19
Equipment1
Sorcery15
Enchantment13
Aura1
Demon1
Hag1
Creature10
Wizard4
Human3
Horror2
Zombie2
Demon1
Hag1
Knight1
Phyrexian1
Vedalken1
Party4
Instant10
Legends5
Historic24
LAND PROBABILITY
33 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss