MetaMox
COMMANDER · DECK

Nekusar

Bracket 4 · Optimized
2020-04-15
Nekusar, the Mindrazer
ONLY 98 CARDS
DECK $
$761.21
MYTHIC
8
RARE
61
UNCOMMON
24
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN97 CARDS

Creature

9 cards

Enchantment

11 cards

Artifact

19 cards

Sorcery

15 cards

Instant

10 cards

Land

29 cards
NAMECOSTPRICE
MONEY CARDS·86 CARDS·$600.46
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Creature

11 cards

Enchantment

14 cards

Artifact

15 cards

Sorcery

14 cards

Instant

10 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
  • Windfall + Phyresis + Nekusar, the Mindrazer: early arguably two-card combo, for four mana or less
  • Nekusar, the Mindrazer + Echo of Eons + Phyresis: arguably two-card combo, for six mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
101012321531042536+
COLOR
U: 22 pipsB: 21 pipsR: 19 pipsC: 110 pips
TYPES
Land33
Nonbasic26
Basic7
Island6
Swamp4
Mountain3
Artifact19
Equipment1
Sorcery15
Enchantment13
Aura1
Demon1
Hag1
Creature10
Wizard4
Human3
Horror2
Zombie2
Demon1
Hag1
Knight1
Phyrexian1
Vedalken1
Party4
Instant10
Legends5
Historic24
LAND PROBABILITY
33 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
Color
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