COMMANDER · DECK
Actual Necrogoon
Bracket 3 · Upgraded@Truistic548 · 2025-02-16
DECK $
$382.49
MYTHIC
10
RARE
32
UNCOMMON
24
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
10 cardsInstant
14 cardsLand
38 cardsMONEY CARDS·40 CARDS·$287.46
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Planeswalker
1 cardCreature
14 cardsEnchantment
6 cardsArtifact
3 cardsInstant
5 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Glacial Chasm + Druid Class + Ramunap Excavator: locks the table
- Glacial Chasm + Druid Class + Conduit of Worlds: locks the table
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Druid Class + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Thalia and The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Case of the Locked Hothouse + Conduit of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Conduit of Worlds — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
5 cards not in the pool
NOT IN THE POOL · 5
CURVE
COLOR
TYPES
Land39
Nonbasic33
Basic6
Desert6
Forest4
Plains4
Swamp4
Gate1
God1
Creature26
Elf5
Human5
Cleric2
Druid2
Elemental2
Frog2
Fungus2
Horror2
Mutant2
Shaman2
Zombie2
Assassin1
Bat1
Beast1
Detective1
Elk1
Glimmer1
God1
Knight1
Lizard1
Monk1
Noble1
Peasant1
Plant1
Saga1
Snake1
Soldier1
Treefolk1
Turtle1
Wizard1
Outlaws1
Party3
Instant14
Enchantment11
Case1
Class1
Elk1
Glimmer1
Human1
Monk1
Saga1
Sorcery10
Artifact3
Equipment1
Planeswalker1
Elspeth1
Legends11
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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