COMMANDER · DECK
Kinnan's Zoo
Bracket 3 · Upgraded2020-05-23
DECK $
$405.41
MYTHIC
7
RARE
33
UNCOMMON
17
COMMON
43
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
42 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
3 cardsInstant
2 cardsLand
3 cardsMONEY CARDS·46 CARDS·$307.72
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Planeswalker
2 cardsCreature
24 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
3 cardsInstant
2 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Kinnan, Bonder Prodigy + Elvish Harbinger + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Elvish Harbinger + Freed from the Real: early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Bloom Tender + Freed from the Real: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Kinnan, Bonder Prodigy + Elvish Harbinger + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Elvish Harbinger + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature43
Elf15
Druid14
Beast10
Hydra7
Elemental4
Bird2
Ally1
Dryad1
Elk1
Forest1
Frog1
Human1
Leviathan1
Mutant1
Octopus1
Plant1
Shaman1
Shark1
Snake1
Spider1
Spirit1
Land36
Nonbasic2
Basic34
Forest25
Island10
Dryad1
Enchantment11
Aura2
Artifact4
Equipment2
Planeswalker3
Freyalise1
Kiora1
Vivien1
Sorcery3
Instant2
Legends6
Historic10
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce