COMMANDER · DECK
Kraum/Tymna
Bracket 4 · Optimized@Bersalles · 2025-05-12
DECK $
$9,241.73
MYTHIC
19
RARE
59
UNCOMMON
14
COMMON
8
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
11 cardsArtifact
17 cardsSorcery
15 cardsInstant
13 cardsLand
27 cardsMONEY CARDS·80 CARDS·$7,387.70
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Planeswalker
2 cardsCreature
14 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
9 cardsInstant
12 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Bruvac the Grandiloquent + Cut Your Losses: arguably two-card combo, for six mana or less
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Bruvac the Grandiloquent + Cut Your Losses — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land27
Nonbasic27
Island4
Swamp4
Mountain3
Plains3
Artifact19
Book2
God1
Human1
Soldier1
Sorcery16
Adventure1
Nightmare1
Creature15
Human6
Cleric2
Horror2
Merfolk2
Pirate2
Wizard2
Adventure1
Advisor1
Archer1
Bard1
God1
Halfling1
Monkey1
Nightmare1
Orc1
Rogue1
Soldier1
Warrior1
Zombie1
Outlaws3
Party6
Instant13
Trap1
Enchantment11
Aura1
Curse1
Saga1
Planeswalker2
Ashiok2
Legends14
Historic31
LAND PROBABILITY
27 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.7%
TURN 560.3%
TURN 681.5%
TURN 792.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill