COMMANDER · DECK
Growth Spiral EDH (done)
Bracket 4 · Optimized2020-04-11
DECK $
$804.39
MYTHIC
8
RARE
43
UNCOMMON
15
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
32 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
9 cardsInstant
8 cardsLand
25 cardsMONEY CARDS·51 CARDS·$628.49
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Planeswalker
1 cardsCreature
16 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
6 cardsInstant
7 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- Palinchron + Eldrazi Displacer: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Palinchron + Panharmonicon — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic22
Basic17
Forest9
Island9
Plains9
Creature33
Human8
Druid6
Elf5
Wizard5
Snake3
Golem2
Merfolk2
Shaman2
Spirit2
Beast1
Bird1
Cat1
Drake1
Dryad1
Eldrazi1
Giant1
God1
Illusion1
Knight1
Kor1
Lizard1
Monk1
Ooze1
Plant1
Rogue1
Scout1
Soldier1
Outlaws1
Party6
Sorcery9
Arcane1
Artifact8
Golem2
Equipment1
Instant8
Enchantment5
God1
Planeswalker1
Teferi1
Legends6
Historic13
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control