COMMANDER · DECK
Ghalta
Bracket 4 · Optimized@Charles2222 · 2026-10-06
DECK $
$1,956.36
MYTHIC
19
RARE
40
UNCOMMON
13
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
12 cardsArtifact
3 cardsSorcery
7 cardsInstant
9 cardsLand
11 cardsMONEY CARDS·69 CARDS·$1,556.28
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Creature
30 cardsEnchantment
11 cardsArtifact
3 cardsSorcery
7 cardsInstant
8 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Eternal Scourge + Food Chain: early two-card combo, with no mana to spend
- Dionus, Elvish Archdruid + Temur Sabertooth: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Eternal Scourge + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Dionus, Elvish Archdruid + Temur Sabertooth — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature38
Elf16
Druid10
Human4
Elemental3
Scout3
Eldrazi2
Ranger2
Snake2
Warrior2
Badger1
Beast1
Bird1
Cat1
Citizen1
Construct1
Dinosaur1
Dryad1
Elder1
Faerie1
Forest1
Fungus1
Halfling1
Hero1
Horror1
Incarnation1
Insect1
Mole1
Monk1
Ouphe1
Shaman1
Spirit1
Wizard1
Party3
Land33
Nonbasic12
Basic21
Forest22
Druid1
Dryad1
Elf1
Enchantment13
Aura1
Human1
Instant9
Sorcery9
Artifact4
Construct1
Legends12
Historic14
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Infinite creature ETBInfinite green manaInfinite landfall triggersInfinite creature LTBInfinite storm count
Infinite LTBInfinite ETBInfinite colored manaInfinite storm countInfinite landfall triggers
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite mana Elves you control can produceInfinite untap of Elves you controlInfinite +1/+1 counters on certain creatures
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinite landfall triggers
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite colored manaInfinite ETBInfinite LTBInfinite storm count
Infinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite storm count
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers