COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
26 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
4 cardsInstant
10 cardsLand
20 cardsMONEY CARDS·45 CARDS·$433.63
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Planeswalker
3 cardsCreature
10 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
2 cardsInstant
9 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Soulherder + Archaeomancer + Time Warp: infinite extra turns
- Brago, King Eternal + Archaeomancer + Time Warp: infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp: infinite extra turns
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Soulherder + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Brago, King Eternal + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Ephemerate + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Conjurer's Closet + Archaeomancer + Time Warp — Bracket 4, infinite extra turns
- Ghostly Flicker + Mystic Sanctuary + Time Warp + Archaeomancer — Bracket 4, infinite extra turns
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Island14
Plains13
Creature27
Human9
Wizard6
Spirit3
Angel2
God2
Noble2
Scout2
Beast1
Bird1
Cat1
Drake1
Eldrazi1
Elemental1
Giant1
Golem1
Homunculus1
Illusion1
Kor1
Rhino1
Rogue1
Serpent1
Soldier1
Wall1
Outlaws1
Party7
Artifact12
Golem1
Enchantment11
God2
Saga2
Aura1
Instant10
Sorcery4
Planeswalker3
Narset1
Teferi1
Venser1
Legends10
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Infinite creature LTBInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Infinite blinkingInfinite colored manaInfinite ETBInfinite landfall triggersInfinite LTB
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite ETBInfinite LTBInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite storm count
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTB
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control