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COMMANDER · DECK

Titania

Bracket 4 · Optimized
2020-06-09
104 CARDS (LIMIT 100)BANNED: 2 CARDS
DECK $
$862.32
MYTHIC
15
RARE
55
UNCOMMON
26
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN103 CARDS

Creature

24 cards

Enchantment

9 cards

Artifact

7 cards

Sorcery

13 cards

Instant

7 cards

Land

23 cards
SIDEBOARD8 CARDS

Creature

3 cards

Enchantment

1 cards

Artifact

2 cards

Sorcery

1 cards

Land

1 cards
MONEY CARDS·81 CARDS·$679.12
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Creature

26 cards

Enchantment

10 cards

Artifact

11 cards

Sorcery

11 cards

Instant

6 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Ashaya, Soul of the Wild + Titania, Protector of Argoth + Vesuva: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • and 17 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 20
CURVE
1071152213644566+
COLOR
G: 68 pipsC: 112 pips
TYPES
Land43
Nonbasic22
Basic21
Forest21
Desert1
Saga1
Urza's1
Creature25
Elf6
Elemental4
Human4
Beast3
Druid3
Scout2
Shaman2
Snake2
Centaur1
Cleric1
Dinosaur1
Dryad1
Insect1
Monk1
Nymph1
Ooze1
Wall1
Warrior1
Wizard1
Party3
Sorcery14
Enchantment12
Aura3
Centaur1
Dryad1
Nymph1
Saga1
Urza's1
Artifact8
Equipment1
Wall1
Instant7
Legends5
Historic14
LAND PROBABILITY
43 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.1%
TURN 530.3%
TURN 650.9%
TURN 768.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite death triggersInfinite creature tokensInfinite landfall triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite untap of nontoken creatures you controlInfinite mana nontoken creatures you control can produceInfinite untap of lands you control
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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