COMMANDER · DECK
shark stax
No bracket · Banned2020-04-05
BANNED: 2 CARDS
DECK $
$5,466.38
MYTHIC
8
RARE
51
UNCOMMON
16
COMMON
27
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
3 cardsCreature
15 cardsEnchantment
11 cardsArtifact
18 cardsSorcery
4 cardsInstant
17 cardsLand
23 cardsMAYBE2 CARDS
Artifact
1 cardsInstant
1 cardsMONEY CARDS·75 CARDS·$4,362.71
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Planeswalker
2 cardsCreature
11 cardsEnchantment
9 cardsArtifact
15 cardsSorcery
4 cardsInstant
16 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 15
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Brallin, Skyshark Rider + Curiosity — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Tandem Lookout — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Uba Mask + Drannith Magistrate — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Possibility Storm + Drannith Magistrate — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Possibility Storm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land30
Nonbasic20
Basic10
Island9
Plains9
Mountain5
Artifact18
Equipment1
Creature17
Shark6
Human5
Wizard3
Bird2
Pirate2
Beast1
Drake1
Eldrazi1
Goblin1
Minotaur1
Rogue1
Scout1
Shaman1
Soldier1
Spirit1
Outlaws3
Party4
Instant17
Enchantment11
Aura2
Sorcery4
Planeswalker3
Narset2
Dack1
Legends9
Historic27
LAND PROBABILITY
30 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 423.8%
TURN 553.3%
TURN 675.6%
TURN 788.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · locks the tablePlayers can't draw cardsLockOpponents can only cast the remaining spells in their hand
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Infinite card drawInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · locks the tableOpponents can't cast spellsLock
Bracket 3 · locks the tableCounter all spells opponents cast from their handsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · locks the tableOpponents can't cast spellsLock
+ 80 CARDS NOT IN PRECON
+ Ancient Tomb+ Arid Mesa+ Aven Mindcensor+ Bag of Holding+ Blind Obedience+ Bloodstained Mire+ Chain of Vapor+ Counterspell+ Curiosity+ Cyclonic Rift+ Dack Fayden+ Deep Water+ Disallow+ Dockside Extortionist+ Dovin's Veto+ Dramatic Reversal+ Drannith Magistrate+ Enlightened Tutor+ Fabricate+ Fact or Fiction+ Fatespinner+ Fellwar Stone+ Flooded Strand+ Force of Will+ Frantic Search+ Geier Reach Sanitarium+ Gemstone Caverns+ Ghostly Pilferer+ Giant Shark+ Gilded Drake+ Glint-Horn Buccaneer+ Grim Monolith+ Hallowed Fountain+ Hammerhead Shark+ Intuition+ Isochron Scepter+ Kismet+ Knowledge Pool+ Kozilek, Butcher of Truth+ Lavinia, Azorius Renegade+ Lightning Greaves+ Mana Crypt+ Mana Drain+ Mana Vault+ Marsh Flats+ Mind Stone+ Mox Diamond+ Muddle the Mixture+ Mystic Remora+ Mystical Tutor+ Narset of the Ancient Way+ Narset, Parter of Veils+ Narset's Reversal+ Obliterate+ Open the Armory+ Ophidian Eye+ Plateau+ Polluted Delta+ Possibility Storm+ Pouncing Shoreshark+ Raugrin Triome+ Rhystic Study+ Sacred Foundry+ Scalding Tarn+ Seafloor Debris+ Shark Typhoon+ Smothering Tithe+ Spined Megalodon+ Stasis+ Steam Vents+ Swan Song+ Tandem Lookout+ Teferi's Protection+ Teferi's Puzzle Box+ Tundra+ Uba Mask+ Voracious Greatshark+ Windswept Heath+ Winter Orb+ Wooded Foothills
- 75 PRECON CARDS NOT IN DECK
- Abandoned Sarcophagus- Agitator Ant- Akim, the Soaring Wind- Akroma's Vengeance- Ash Barrens- Astral Drift- Azorius Chancery- Bonder's Ornament- Boon of the Wish-Giver- Boros Garrison- Cast Out- Chandra, Flamecaller- Commander's Sphere- Cryptic Trilobite- Crystalline Resonance- Curator of Mysteries- Decree of Justice- Descend upon the Sinful- Desert of the Fervent- Desert of the Mindful- Desert of the True- Dismantling Wave- Drake Haven- Drifting Meadow- Eternal Dragon- Ethereal Forager- Fierce Guardianship- Fluctuator- Forgotten Cave- Gavi, Nest Warden- Herald of the Forgotten- Hieroglyphic Illumination- Hoofprints of the Stag- Hostile Desert- Irrigated Farmland- Isperia, Supreme Judge- Izzet Boilerworks- Lightning Rift- Lonely Sandbar- Martial Impetus- Mercurial Chemister- Migratory Route- Myriad Landscape- Mystic Monastery- Neutralize- New Perspectives- Nimble Obstructionist- Niv-Mizzet, the Firemind- Ominous Seas- Portal Mage- Prairie Stream- Psychic Impetus- Psychosis Crawler- Raugrin Crystal- Reconnaissance Mission- Reliquary Tower- Remote Isle- Rooting Moloch- Savai Thundermane- Secluded Steppe- Shiny Impetus- Shivan Reef- Skycloud Expanse- Slice and Dice- Smoldering Crater- Spellpyre Phoenix- Spirit Cairn- Sun Titan- Surly Badgersaur- Tectonic Reformation- Temple of the False God- The Locust God- Valiant Rescuer- Vizier of Tumbling Sands- Zenith Flare