COMMANDER · DECK
Theft and Taxes Budget
Bracket 1 · Exhibition@Flare_the_Wolfy · 2025-05-21
DECK $
$149.73
MYTHIC
5
RARE
27
UNCOMMON
33
COMMON
35
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
12 cardsInstant
18 cardsLand
20 cardsMONEY CARDS·16 CARDS·$98.68
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Planeswalker
1 cardCreature
4 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
2 cardsInstant
1 cardLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Mountain11
Plains9
Cave2
Desert1
Creature23
Avatar5
Human4
Giant3
Myr3
Angel2
Warrior2
Wizard2
Bard1
Cleric1
Cyclops1
Dwarf1
Elf1
Gnome1
Golem1
Knight1
Kor1
Phyrexian1
Pirate1
Scout1
Thopter1
Outlaws1
Party5
Instant19
Artifact16
Myr3
Angel1
Book1
Clue1
Gnome1
Golem1
Phyrexian1
Thopter1
Sorcery12
Enchantment2
Planeswalker2
Elspeth1
Rowan1
Legends5
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite lifegainTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
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