MetaMox
COMMANDER · DECK

Copy of - 4c Badstuff

Bracket 4 · Optimized
2020-06-01
BANNED: 1 CARD
DECK $
$16,477.18
MYTHIC
31
RARE
156
UNCOMMON
43
COMMON
39
COMMAND2 CARDS
MAIN98 CARDS

Creature

26 cards

Enchantment

13 cards

Artifact

8 cards

Sorcery

5 cards

Instant

10 cards

Land

36 cards
NAMECOSTPRICE
MAYBE169 CARDS

Planeswalker

3 cards

Creature

53 cards
NAMECOSTPRICE

Enchantment

29 cards

Artifact

16 cards

Sorcery

25 cards

Instant

17 cards

Land

26 cards
MONEY CARDS·193 CARDS·$13,156.46
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Planeswalker

2 cards

Creature

53 cards
NAMECOSTPRICE

Enchantment

33 cards
NAMECOSTPRICE

Artifact

18 cards

Sorcery

16 cards

Instant

17 cards

Land

54 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Kormus Bell + Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite: mass land denial
  • Living Plane + Elesh Norn, Grand Cenobite: mass land denial
  • Tainted Pact + Jace, Wielder of Mysteries: early two-card combo, for four mana or less
  • and 15 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 18
CURVE
20101152163545586+
COLOR
W: 8 pipsU: 23 pipsB: 19.5 pipsG: 32.5 pipsC: 104 pips
TYPES
Land37
Nonbasic29
Basic8
Forest9
Island8
Plains6
Swamp6
Dryad1
Creature28
Human9
Druid5
Wizard5
Snake3
Cleric2
Dryad2
Merfolk2
Archon1
Beast1
Bird1
Centaur1
Demon1
Dragon1
Elemental1
Elf1
Forest1
Frog1
Horror1
Leviathan1
Nymph1
Phyrexian1
Praetor1
Scout1
Shaman1
Sloth1
Spellshaper1
Treefolk1
Party7
Enchantment16
Aura2
Centaur1
Dryad1
Faerie1
Human1
Nymph1
Instant10
Artifact8
Equipment2
Sorcery5
Legends15
Historic23
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 4 · mass land denialOpponents can't have lands on the battlefieldLockMass Land Denial
Bracket 4 · mass land denialDestroy all lands opponents controlMass Land Denial
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Group
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