COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
10 cardsInstant
15 cardsLand
18 cardsMONEY CARDS·32 CARDS·$149.94
Sign in to save your threshold.
Creature
7 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
4 cardsInstant
9 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Vigean Graftmage + Faeburrow Elder: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Vigean Graftmage + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Forest8
Island5
Plains5
Mountain4
Swamp4
Creature25
Human7
Wizard5
Elf3
Mutant3
Shaman3
Soldier3
Cat2
Druid2
Giant2
Adventure1
Advisor1
Angel1
Archon1
Avatar1
Cleric1
Frog1
Knight1
Merfolk1
Noble1
Rhino1
Snake1
Treefolk1
Vedalken1
Warrior1
Zombie1
Party7
Instant15
Sorcery11
Adventure1
Arcane1
Giant1
Enchantment8
Aura1
Artifact5
Equipment1
Legends4
Historic9
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you control