COMMANDER · DECK
Chulane
Bracket 4 · Optimized2020-07-11
104 CARDS (LIMIT 100)
DECK $
$384.18
MYTHIC
8
RARE
42
UNCOMMON
15
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Planeswalker
1 cardsCreature
50 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
2 cardsInstant
4 cardsLand
18 cardsMONEY CARDS·42 CARDS·$289.71
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Planeswalker
1 cardsCreature
20 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
2 cardsInstant
4 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature51
Druid19
Elf13
Human11
Beast4
Elemental3
Shaman3
Wizard3
Bird2
Cleric2
Drake2
Insect2
Merfolk2
Snake2
Ally1
Angel1
Cat1
Dog1
Dryad1
Faerie1
Knight1
Lizard1
Monk1
Nymph1
Ooze1
Pirate1
Plant1
Satyr1
Treefolk1
Vedalken1
Outlaws1
Party5
Land40
Nonbasic15
Basic25
Forest18
Plains9
Island8
Enchantment7
Human1
Nymph1
Instant4
Sorcery2
Artifact1
Planeswalker1
Teferi1
Legends7
Historic8
LAND PROBABILITY
40 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.7%
TURN 657.5%
TURN 774.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite ETBInfinite LTBInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures