COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
12 cardsInstant
12 cardsLand
38 cardsMONEY CARDS·76 CARDS·$1,069.30
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Creature
25 cardsEnchantment
5 cardsArtifact
3 cardsSorcery
8 cardsInstant
9 cardsLand
26 cardsCURVE
COLOR
TYPES
Land39
Nonbasic33
Basic6
Forest7
Plains7
Swamp7
Demon1
Creature27
Elf5
Elemental4
Human3
Cleric2
Demon2
Knight2
Plant2
Scout2
Snake2
Spirit2
Beast1
Detective1
Druid1
Dryad1
Frog1
Horror1
Insect1
Monk1
Nymph1
Phyrexian1
Praetor1
Shaman1
Treefolk1
Turtle1
Wizard1
Zombie1
Party3
Instant12
Sorcery12
Enchantment7
Aura1
Dryad1
Nymph1
Artifact5
Equipment1
Legends13
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Prevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock