COMMANDER · DECK
Why Win The Game If You Can Unmake It
2015-08-14
ONLY 99 CARDSNO COMMANDER
DECK $
$139.02
MYTHIC
6
RARE
30
UNCOMMON
21
COMMON
43
MAIN99 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
23 cardsInstant
21 cardsLand
14 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·28 CARDS·$96.58
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Creature
1 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
12 cardsInstant
6 cardsLand
4 cardsCURVE
COLOR
TYPES
Land30
Nonbasic10
Basic20
Island10
Mountain10
Gate1
Sorcery23
Instant21
Arcane1
Creature13
Wizard5
Human3
Shaman3
Goblin2
Merfolk2
Beast1
Djinn1
Dragon1
Elk1
Faerie1
Shapeshifter1
Party5
Artifact8
Elk1
Enchantment4
Planeswalker1
Ral1
Legends6
Historic12
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite magecraft triggers