MetaMox
COMMANDER · DECK

Azorius Urza cEDH

Bracket 4 · Optimized
@Hemgi · 2025-05-04
Urza, Prince of Kroog
DECK $
$678.30
MYTHIC
5
RARE
46
UNCOMMON
31
COMMON
18
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

24 cards

Enchantment

4 cards

Artifact

26 cards

Sorcery

2 cards

Instant

14 cards

Land

25 cards
MONEY CARDS·62 CARDS·$530.54
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Creature

14 cards

Enchantment

4 cards

Artifact

19 cards

Sorcery

2 cards

Instant

12 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Enigma Jewel // Locus of Enlightenment + Basalt Monolith: early two-card combo, for four mana or less, pieces included
  • 3 game changers — Brackets 1 and 2 allow none
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Pili-Pala + Grand Architect: two-card combo, for six mana or less, pieces included
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
20161182163943556+
COLOR
W: 12 pipsU: 36 pipsC: 136 pips
TYPES
Artifact45
Construct5
Golem3
Artificer2
Myr2
Angel1
Equipment1
Human1
Phyrexian1
Scarecrow1
Shapeshifter1
Soldier1
Thopter1
Vedalken1
Land30
Nonbasic24
Basic6
Island4
Plains4
Human1
Warlock1
Creature25
Artificer7
Human6
Construct5
Golem3
Vedalken3
Wizard3
Myr2
Angel1
Detective1
Gnome1
Horror1
Kraken1
Merfolk1
Phyrexian1
Scarecrow1
Shapeshifter1
Soldier1
Thopter1
Warlock1
Outlaws1
Party3
Instant15
Enchantment4
Aura1
Sorcery2
Legends10
Historic50
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blue mana
Win the game at the beginning of your next upkeep
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite colorless mana
Cast all spells in your libraryExile your libraryInfinite colored mana
Infinite untap of artifact creatures you control
Cast all spells in your libraryInfinite colored manaExile your library
Cast all spells in your libraryInfinite colored manaExile your library
Infinite colorless manaInfinite ETBInfinite creature copies of artifacts you controlInfinite creature tokens
Infinite untap of artifact creatures you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Group
Color
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