MetaMox
COMMANDER · DECK

Golgari Frog cEDH

Bracket 4 · Optimized
@Hemgi · 2025-03-29
The Gitrog Monster
DECK $
$891.44
MYTHIC
10
RARE
44
UNCOMMON
31
COMMON
15
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

8 cards

Sorcery

12 cards

Instant

10 cards

Land

30 cards
NAMECOSTPRICE
MONEY CARDS·62 CARDS·$701.14
Sign in to save your threshold.

Creature

21 cards

Enchantment

1 cards

Artifact

6 cards

Sorcery

9 cards

Instant

9 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Skirge Familiar: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Oblivion Crown: early two-card combo, with no mana to spend
  • and 16 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 19
CURVE
10181242103543526+
COLOR
B: 37.5 pipsG: 33.5 pipsC: 74 pips
TYPES
Land36
Nonbasic29
Basic7
Forest7
Swamp5
Desert1
Dryad1
Creature33
Human9
Elf6
Druid4
Imp3
Shaman3
Snake3
Phyrexian2
Rogue2
Wizard2
Zombie2
Archer1
Beast1
Bird1
Citizen1
Cleric1
Construct1
Dauthi1
Detective1
Dragon1
Dryad1
Forest1
Frog1
Halfling1
Horror1
Insect1
Monk1
Ooze1
Orc1
Skeleton1
Troll1
Warlock1
Warrior1
Outlaws3
Party6
Sorcery12
Artifact10
Beast1
Construct1
Phyrexian1
Instant10
Enchantment3
Aura1
Human1
Legends5
Historic15
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS22 COMBOS
Infinite colored manaInfinite death triggersInfinite landfall triggersInfinite lifegainInfinite lifegain triggersInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Infinite creature LTBInfinite colored manaInfinite creature sacrifice triggersInfinite death triggersInfinite landfall triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite death triggersInfinite landfall triggersInfinite creature LTBInfinite mana lands you control can produceInfinite creature sacrifice triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
View