MetaMox
COMMANDER · DECK

Miirym, Sentinel Wyrm

Bracket 4 · Optimized
@Daenen · 2025-03-13
Miirym, Sentinel Wyrm
DECK $
$1,950.80
MYTHIC
17
RARE
58
UNCOMMON
8
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

12 cards

Artifact

9 cards

Sorcery

3 cards

Instant

18 cards

Land

29 cards
MONEY CARDS·70 CARDS·$1,552.98
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Planeswalker

1 cards

Creature

18 cards

Enchantment

11 cards

Artifact

7 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

13 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Miirym, Sentinel Wyrm + Ganax, Astral Hunter + Deadeye Navigator: early arguably two-card combo, for four mana or less
  • Miirym, Sentinel Wyrm + Astral Dragon + Parallel Lives: late two-card combo, for eight mana or less
  • Miirym, Sentinel Wyrm + Astral Dragon + Primal Vigor: late two-card combo, for eight mana or less
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
107110217354125106+
COLOR
U: 29 pipsR: 29 pipsG: 22 pipsC: 149 pips
TYPES
Land37
Nonbasic26
Basic11
Forest10
Island8
Mountain8
Desert1
Creature20
Dragon15
Elder2
Spirit2
Cleric1
Dryad1
Human1
Illusion1
Monk1
Nymph1
Peasant1
Snake1
Party1
Instant18
Enchantment13
Dryad1
Nymph1
Artifact9
Equipment2
Sorcery3
Planeswalker1
Sarkhan1
Legends9
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite creature tokensNear-infinite ETB
Near-infinite damage
Near-infinite creature tokensNear-infinite ETB
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite creature tokensNear-infinite ETB
Infinite LTBInfinite ETBInfinite colored manaInfinite death triggersInfinite storm countInfinite creature tokensInfinite Treasure tokensInfinite commander casts
Near-infinite damage
Near-infinite creature tokensNear-infinite ETB
Infinite LTBInfinite ETBInfinite colored manaInfinite death triggersInfinite storm countInfinite creature tokensInfinite Treasure tokensInfinite commander casts
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite colored manaInfinite copies of most nontoken Dragons you controlInfinite creature tokensInfinite ETBInfinite LTBInfinite Treasure tokens
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite creature tokensNear-infinite ETB
Infinite LTBInfinite ETBInfinite colored manaInfinite death triggersInfinite storm countInfinite creature tokensInfinite Treasure tokensInfinite commander casts
Near-infinite creature tokensNear-infinite ETB
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens
Infinite copies of noncreature permanents you controlInfinite creature tokens with hasteInfinite creature ETB
Group
Color
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