COMMANDER · DECK
otdgotfedtd
Bracket 4 · Optimized@Coagulation · 2026-09-08
DECK $
$6,988.68
MYTHIC
18
RARE
53
UNCOMMON
16
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
14 cardsInstant
18 cardsBattle
1 cardsLand
26 cardsMONEY CARDS·84 CARDS·$5,585.21
Sign in to save your threshold.
Planeswalker
1 cardsCreature
19 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
10 cardsInstant
16 cardsBattle
1 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Squee, the Immortal + Food Chain: early two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
- Dualcaster Mage + Heat Shimmer: arguably two-card combo, for six mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Squee, the Immortal + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Heat Shimmer — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Electroduplicate — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land26
Nonbasic24
Basic2
Forest3
Mountain3
Gate1
Creature22
Human5
Dinosaur3
Elf2
Goblin2
Shaman2
Spirit2
Wizard2
Advisor1
Ape1
Bird1
Citizen1
Dragon1
Druid1
Elder1
Elemental1
God1
Golem1
Halfling1
Incarnation1
Monkey1
Ogre1
Phyrexian1
Pirate1
Plant1
Siege1
Sorcerer1
Wall1
Warrior1
Outlaws1
Party3
Artifact18
God1
Golem1
Instant18
Arcane1
Lesson1
Sorcery14
Arcane1
Enchantment4
Battle1
Dinosaur1
Siege1
Planeswalker1
Chandra1
Legends13
Historic29
LAND PROBABILITY
26 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.9%
TURN 563.3%
TURN 683.7%
TURN 793.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite self-millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers