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COMMANDER · DECK

Bird Stax

Bracket 4 · Optimized
@BuyOwHan · 2025-04-05
DECK $
$743.80
MYTHIC
5
RARE
53
UNCOMMON
25
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

3 cards

Artifact

18 cards

Sorcery

3 cards

Instant

18 cards

Land

24 cards
MONEY CARDS·61 CARDS·$584.02
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Planeswalker

1 cards

Creature

17 cards

Enchantment

3 cards

Artifact

11 cards

Sorcery

3 cards

Instant

13 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
  • Drannith Magistrate + Knowledge Pool: locks the table
  • and 4 more combos that bear on the bracket, listed below
CURVE
0091272173746526+
COLOR
W: 23 pipsU: 47 pipsG: 9 pipsC: 105 pips
TYPES
Land31
Nonbasic21
Basic10
Plains8
Island7
Forest5
Creature25
Human12
Wizard11
Bird3
Soldier3
Advisor2
Angel2
Spirit2
Artificer1
Elephant1
Elf1
Faerie1
Giant1
Kithkin1
Phyrexian1
Praetor1
Rogue1
Shaman1
Outlaws1
Party12
Artifact18
Instant18
Enchantment3
Sorcery3
Planeswalker2
Narset1
Teferi1
Legends17
Historic35
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 3 · locks the tableCounter all spells players cast from their handsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · locks the tableOpponents can't cast spellsLock
Group
Color
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