MetaMox
COMMANDER · DECK

Grimgrin

Bracket 3 · Upgraded
2020-04-02
Grimgrin, Corpse-Born
146 CARDS (LIMIT 100)
DECK $
$1,482.86
MYTHIC
26
RARE
172
UNCOMMON
108
COMMON
59
COMMAND1 CARD

Creature

1 cards
MAIN145 CARDS

Planeswalker

2 cards

Creature

99 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

17 cards

Sorcery

3 cards

Instant

4 cards

Land

2 cards
MAYBE221 CARDS

Planeswalker

4 cards

Creature

190 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

3 cards

Sorcery

7 cards

Instant

5 cards
MONEY CARDS·132 CARDS·$1,117.82
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Planeswalker

4 cards

Creature

81 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

15 cards

Sorcery

7 cards

Instant

6 cards

Land

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Deadeye Navigator + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Bloodline Keeper // Lord of Lineage + Intruder Alarm: early arguably two-card combo, with no mana to spend
  • Intruder Alarm + Ghoulcaller Gisa: early arguably two-card combo, with no mana to spend
  • and 17 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 20
CURVE
2010129244329419596+
COLOR
U: 92 pipsB: 75 pipsC: 290 pips
TYPES
Creature100
Wizard42
Human40
Zombie17
Cleric6
Construct5
Merfolk5
Rogue4
Vampire4
Warrior4
Artificer3
Eldrazi3
Horror3
Myr3
Spellshaper3
Demon2
Faerie2
Giant2
God2
Noble2
Ogre2
Shaman2
Shapeshifter2
Vedalken2
Avatar1
Beast1
Dragon1
Elemental1
Insect1
Jace1
Knight1
Liliana1
Minion1
Octopus1
Phyrexian1
Pirate1
Snake1
Wall1
Changeling2
Outlaws5
Party56
Artifact26
Equipment7
Construct5
Myr3
Book1
Shaman1
Wall1
Enchantment20
Aura4
Demon1
God1
Instant4
Planeswalker4
Human2
Liliana2
Cleric1
Jace1
Tezzeret1
Wizard1
Land3
Nonbasic3
Demon1
Desert1
Sorcery3
Legends23
Historic47
LAND PROBABILITY
2 LANDS · 145 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 4—
TURN 5—
TURN 6—
TURN 7—
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS39 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · locks the tableCounter all spells opponents castLock
Infinite ETBInfinite LTBInfinite lifelossCast all spells in your libraryExile your libraryInfinite blinkingInfinite blue manaInfinite creature tokens
Infinite copies of instant and sorcery spells on the stackInfinite landfall triggersInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Bracket 3 · locks the tableDestroy any number of creaturesDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Cast all spells in your libraryInfinite colored manaExile your library
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Exile all creatures opponents controlNear-infinite millNear-infinite self-mill
Infinite ETBInfinite LTBInfinite tapped creature tokens
Exile all creatures opponents controlNear-infinite millNear-infinite self-mill
Infinite self-discard triggersNear-infinite ETBInfinite draw triggersInfinite lootingNear-infinite storm countNear-infinite LTBNear-infinite death triggers
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mana nonland permanents you control can produce
Infinite card drawInfinite draw triggers
Bracket 3 · locks the tableExile all creatures opponents controlExile any creature that enters under an opponents controlLock
Bracket 3 · locks the tableEach opponent sacrifices any creature that enters under their controlEach opponent sacrifices all creatures they controlLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite untap of creatures you controlInfinite mana creatures you control can produce
Exile all creatures opponents controlNear-infinite Gold tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggers
Exile all creatures opponents controlNear-infinite Gold tokens
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokens with 0 powerInfinite ETBInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite lifegainInfinite lifegain triggersInfinite lifeloss
Infinite lifegainInfinite lifegain triggersInfinite lifeloss
Infinite colored manaInfinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Bracket 3 · locks the tableOpponents can't cast instants or sorceriesLockInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite death triggersInfinite ETBInfinite LTB
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1Infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Group
Color
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