COMMANDER · DECK
ALL HAIL SHALAI
Bracket 4 · Optimized2020-07-06
103 CARDS (LIMIT 100)
DECK $
$2,278.49
MYTHIC
17
RARE
92
UNCOMMON
15
COMMON
22
COMMAND1 CARD
Creature
1 cardsMAIN102 CARDS
Planeswalker
1 cardsCreature
40 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
6 cardsInstant
7 cardsLand
23 cardsSIDEBOARD44 CARDS
Creature
24 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
3 cardsInstant
5 cardsLand
3 cardsMONEY CARDS·104 CARDS·$1,811.42
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Planeswalker
1 cardsCreature
44 cardsEnchantment
14 cardsArtifact
8 cardsSorcery
9 cardsInstant
11 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Linvala, Keeper of Silence + Nature's Revolt: mass land denial
- Linvala, Keeper of Silence + Living Plane: mass land denial
- Elesh Norn, Grand Cenobite + Nature's Revolt: mass land denial
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Linvala, Keeper of Silence + Nature's Revolt — Bracket 4, mass land denial
- Linvala, Keeper of Silence + Living Plane — Bracket 4, mass land denial
- Elesh Norn, Grand Cenobite + Nature's Revolt — Bracket 4, mass land denial
- Living Plane + Elesh Norn, Grand Cenobite — Bracket 4, mass land denial
- Vizier of Remedies + Woodfall Primus + Altar of Dementia — Bracket 3, locks the table
- Devoted Druid + Vizier of Remedies — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature41
Human10
Elf6
Cleric5
Angel4
Druid4
Shaman4
Scout3
Snake3
Archon2
Dryad2
Elemental2
Monk2
Spirit2
Advisor1
Beast1
Bird1
Boar1
Faerie1
Forest1
Giant1
God1
Kithkin1
Knight1
Ooze1
Ouphe1
Phyrexian1
Praetor1
Soldier1
Treefolk1
Wizard1
Party6
Land35
Nonbasic22
Basic13
Forest9
Plains7
Desert1
Dryad1
Enchantment12
Aura1
God1
Instant7
Sorcery6
Artifact5
Equipment2
Cleric1
Human1
Planeswalker1
Nissa1
Legends14
Historic19
LAND PROBABILITY
34 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.8%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite millInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 4 · mass land denialOpponents can't have lands on the battlefieldLockMass Land Denial
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 4 · mass land denialDestroy all lands opponents controlMass Land Denial
Bracket 3 · locks the tableDestroy any number of noncreature permanentsInfinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-millLock
Bracket 4 · mass land denialOpponents can't tap lands for manaLockMass Land Denial
Bracket 4 · mass land denialOpponents can't tap lands for manaLockMass Land Denial
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Put all basic Plains from your library onto the battlefield