COMMANDER · DECK
Might of the meek
@Mfinnell70
DECK $
$2,977.93
MYTHIC
26
RARE
67
UNCOMMON
13
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
7 cardsInstant
16 cardsLand
32 cardsMAYBE19 CARDS
Creature
13 cardsEnchantment
1 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardsMONEY CARDS·88 CARDS·$2,373.56
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Planeswalker
1 cardsCreature
26 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
4 cardsInstant
14 cardsLand
25 cardsCURVE
COLOR
TYPES
Land32
Nonbasic28
Basic4
Island9
Forest8
Mountain8
Plains7
Creature26
Human17
Angel5
Noble5
Soldier5
Warrior3
Cleric2
Knight2
Monk2
Bird1
Elf1
Golem1
Rhino1
Party5
Instant16
Adventure1
Artifact11
Equipment2
Golem1
Human1
Soldier1
Enchantment11
Adventure1
Human1
Soldier1
Sorcery7
Planeswalker1
Huatli1
Legends23
Historic30
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature