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COMMANDER · DECK

Get gud frog

Bracket 4 · Optimized
2020-04-28
The Gitrog Monster
BANNED: 1 CARD
DECK $
$6,232.27
MYTHIC
6
RARE
52
UNCOMMON
22
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

18 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

12 cards

Instant

18 cards

Land

31 cards
NAMECOSTPRICE
MAYBE5 CARDS

Artifact

3 cards

Sorcery

1 cards

Land

1 cards
MONEY CARDS·83 CARDS·$4,979.16
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Creature

15 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

10 cards

Instant

17 cards

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 9 game changers — Bracket 3 allows 3
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Oblivion Crown: early two-card combo, with no mana to spend
  • The Gitrog Monster + Dakmor Salvage + Noose Constrictor: early two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
4029120263142526+
COLOR
B: 27 pipsG: 35.5 pipsC: 53 pips
TYPES
Land35
Nonbasic29
Basic6
Forest4
Swamp4
Desert1
Creature19
Elf8
Druid5
Human2
Shaman2
Snake2
Wizard2
Bird1
Cleric1
Eldrazi1
Frog1
Horror1
Imp1
Ouphe1
Plant1
Skeleton1
Spirit1
Troll1
Wall1
Zombie1
Party3
Instant18
Sorcery12
Artifact9
Enchantment7
Aura2
Legends4
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Group
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