MetaMox
COMMANDER · DECK

Fetch

Bracket 3 · Upgraded
2020-05-21
DECK $
$465.61
MYTHIC
9
RARE
37
UNCOMMON
14
COMMON
40
COMMAND2 CARDS
MAIN98 CARDS

Creature

12 cards

Enchantment

13 cards

Artifact

11 cards

Sorcery

16 cards

Instant

11 cards

Land

12 cards
MONEY CARDS·52 CARDS·$360.48
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Creature

11 cards

Enchantment

13 cards

Artifact

9 cards

Sorcery

10 cards

Instant

8 cards

Land

1 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Grand Warlord Radha + Hellkite Charger: early arguably two-card combo, with no mana to spend
  • Grand Warlord Radha + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 11 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
00311221939455156+
COLOR
U: 15 pipsR: 32 pipsG: 31 pipsC: 164 pips
TYPES
Land35
Nonbasic9
Basic26
Forest9
Mountain9
Island8
Sorcery16
Arcane1
Creature14
Warrior4
Dragon3
Human3
Barbarian1
Dinosaur1
Dog1
Elder1
Elemental1
Elf1
God1
Illusion1
Merfolk1
Minotaur1
Shaman1
Snake1
Wizard1
Zombie1
Party5
Enchantment14
Aura2
God1
Artifact11
Equipment6
Book1
Instant11
Legends10
Historic19
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite combat phasesInfinite green manaInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinitely large creatureInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Infinite charge counters on a permanentInfinite colored manaInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
+ 61 CARDS NOT IN PRECON
+ Aggravated Assault+ Arcane Adaptation+ As Foretold+ Bant Panorama+ Bear Umbra+ Beast Within+ Blasphemous Act+ Canopy Cover+ Chaos Wand+ Combat Celebrant+ Cultivate+ Dolmen Gate+ Druids' Repository+ Evolving Wilds+ Farseek+ Fierce Guardianship+ Fury of the Horde+ Genesis Storm+ Godo, Bandit Warlord+ Grand Warlord Radha+ Grixis Panorama+ Guided Passage+ Hellkite Charger+ Helm of the Host+ Herald of Secret Streams+ Heroic Intervention+ Insurrection+ Kodama's Reach+ Leyline of Anticipation+ Memory Lapse+ Mind's Desire+ Myth Unbound+ Naya Panorama+ Neheb, the Eternal+ Noxious Revival+ Preordain+ Rampant Growth+ Reap+ Relentless Assault+ Return of the Wildspeaker+ Rhythm of the Wild+ Rishkar's Expertise+ Rogue's Passage+ Sakiko, Mother of Summer+ Savage Beating+ Savage Ventmaw+ Scourge of the Throne+ Seize the Day+ Shark Typhoon+ Spark Double+ Swiftfoot Boots+ Sword of Feast and Famine+ Sword of the Animist+ Temporal Spring+ Terramorphic Expanse+ Thousand-Year Storm+ Tome of Legends+ Whispersilk Cloak+ World at War+ Xenagos, God of Revels+ Zendikar Resurgent
- 69 PRECON CARDS NOT IN DECK
- Artifact Mutation- Bonder's Ornament- Channeled Force- Charmbreaker Devils- Chemister's Insight- Cinder Glade- Clash of Titans- Comet Storm- Commander's Sphere- Commune with Lava- Crackling Drake- Crop Rotation- Curious Herd- Decoy Gambit- Desolate Lighthouse- Djinn Illuminatus- Dualcaster Mage- Eon Frolicker- Evolution Charm- Frantic Search- Frontier Bivouac- Glademuse- Goblin Dark-Dwellers- Growth Spiral- Gruul Turf- Halimar Depths- Harrow- Hunting Pack- Izzet Boilerworks- Jace, Architect of Thought- Kalamax, the Stormsire- Kessig Wolf Run- Lavabrink Floodgates- Lunar Mystic- Melek, Izzet Paragon- Mossfire Valley- Mosswort Bridge- Murmuring Mystic- Nascent Metamorph- Natural Connection- Niblis of Frost- Oran-Rief, the Vastwood- Predatory Impetus- Primal Empathy- Prophetic Bolt- Psychic Impetus- Rashmi, Eternities Crafter- Ravenous Gigantotherium- Rugged Highlands- Rupture Spire- Scavenger Grounds- Shiny Impetus- Simic Growth Chamber- Slice in Twain- Solemn Simulacrum- Starstorm- Strength of the Tajuru- Surreal Memoir- Swarm Intelligence- Swiftwater Cliffs- Talrand, Sky Summoner- Temur Charm- Thornwood Falls- Tribute to the Wild- Twinning Staff- Whiplash Trap- Wort, the Raidmother- Xyris, the Writhing Storm- Yavimaya Coast
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