MetaMox
COMMANDER · DECK
2020-05-21
NO COMMANDER
DECK $
$919.54
MYTHIC
12
RARE
46
UNCOMMON
19
COMMON
23
MAIN100 CARDS

Planeswalker

1 cards

Creature

27 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

14 cards

Instant

8 cards

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·62 CARDS·$728.63
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Planeswalker

1 cards

Creature

20 cards

Enchantment

5 cards

Artifact

3 cards

Sorcery

8 cards

Instant

5 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • and 11 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 14
CURVE
10911321637410546+
COLOR
B: 19.5 pipsG: 57.5 pipsC: 113 pips
TYPES
Land40
Nonbasic32
Basic8
Forest5
Swamp5
Desert2
Creature27
Shaman6
Elf4
Human4
Elemental3
Snake3
Imp2
Beast1
Centaur1
Cleric1
Demon1
Dinosaur1
Dog1
Eldrazi1
Frog1
Horror1
Insect1
Merfolk1
Monk1
Ouphe1
Phyrexian1
Scout1
Skeleton1
Troll1
Warrior1
Wizard1
Zombie1
Party3
Sorcery14
Arcane1
Instant8
Enchantment7
Aura1
Centaur1
Artifact4
Planeswalker1
Nissa1
Legends9
Historic13
LAND PROBABILITY
40 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.6%
TURN 533.5%
TURN 654.9%
TURN 772.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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