COMMANDER · DECK
Akido
No bracket · Banned2020-04-26
110 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$5,231.19
MYTHIC
10
RARE
61
UNCOMMON
23
COMMON
16
COMMAND1 CARD
Creature
1 cardsMAIN109 CARDS
Creature
17 cardsEnchantment
10 cardsArtifact
16 cardsSorcery
10 cardsInstant
22 cardsLand
29 cardsMONEY CARDS·80 CARDS·$4,178.37
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Creature
7 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
8 cardsInstant
19 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Delaying Shield + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Ad Nauseam + Phyrexian Unlife — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic26
Basic8
Mountain7
Plains7
Swamp7
Instant22
Creature18
Human9
Cleric4
Vampire3
Wizard3
Warrior2
Advisor1
Aetherborn1
Ally1
Assassin1
Azra1
Bird1
Cat1
Goblin1
Monk1
Ogre1
Rebel1
Rogue1
Shaman1
Spirit1
Outlaws2
Party10
Artifact16
Equipment1
Enchantment10
Aura1
Sorcery10
Legends11
Historic25
LAND PROBABILITY
34 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.9%
TURN 551.8%
TURN 674.2%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · early two-card combo, with no mana to spendYou are unable to lose the game due to damage or lifelossLock
Near-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers