COMMANDER · DECK
Hope The King Doesnt Go Acroaking
2016-04-21
ONLY 99 CARDSNO COMMANDER
DECK $
$980.61
MYTHIC
12
RARE
40
UNCOMMON
18
COMMON
30
MAIN99 CARDS
Creature
13 cardsEnchantment
14 cardsArtifact
11 cardsSorcery
12 cardsInstant
2 cardsLand
28 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·51 CARDS·$774.70
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Creature
7 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
6 cardsInstant
2 cardsLand
15 cardsCURVE
COLOR
TYPES
Land48
Nonbasic27
Basic21
Forest13
Swamp11
Dryad1
Enchantment15
Aura1
Centaur1
Faerie1
Creature13
Human3
Centaur2
Eldrazi2
Elemental2
Shaman2
Druid1
Dryad1
Elf1
Forest1
Hydra1
Insect1
Monk1
Plant1
Scout1
Sorcery12
Arcane1
Artifact11
Equipment4
Instant2
Legends6
Historic17
LAND PROBABILITY
47 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.0%
TURN 520.9%
TURN 638.1%
TURN 754.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers