COMMANDER · DECK
I will create a monument to non-existence!
Bracket 4 · Optimized@Arav97 · 2026-07-12
DECK $
$903.02
MYTHIC
19
RARE
86
UNCOMMON
36
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
23 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
11 cardsInstant
13 cardsLand
31 cardsSIDEBOARD36 CARDS
Creature
15 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
6 cardsInstant
5 cardsLand
4 cardsMAYBE31 CARDS
Creature
13 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
5 cardsInstant
4 cardsMONEY CARDS·87 CARDS·$704.69
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Creature
26 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
10 cardsInstant
7 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler: early two-card combo, with no mana to spend
- Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Essence Flux: infinite extra turns
- Kefka, Court Mage // Kefka, Ruler of Ruin + Niv-Mizzet, the Firemind: early two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Kefka, Court Mage // Kefka, Ruler of Ruin + Psychosis Crawler — Bracket 4, early two-card combo, with no mana to spend
- Emet-Selch, Unsundered // Hades, Sorcerer of Eld + Essence Flux — Bracket 4, infinite extra turns
- Kefka, Court Mage // Kefka, Ruler of Ruin + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Kefka, Court Mage // Kefka, Ruler of Ruin + Feast of Sanity — Bracket 4, early two-card combo, with no mana to spend
- Magmakin Artillerist + Kefka, Court Mage // Kefka, Ruler of Ruin — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land40
Nonbasic29
Basic11
Swamp10
Island8
Mountain7
Bat1
God1
Town1
Creature24
Wizard8
Human6
Rogue4
Elder3
Skeleton3
Avatar2
Elemental2
Goblin2
God2
Mercenary2
Sorcerer2
Bat1
Dauthi1
Demon1
Giant1
Horror1
Illusion1
Kraken1
Lhurgoyf1
Phyrexian1
Pirate1
Scientist1
Sphinx1
Villain1
Weasel1
Outlaws7
Party12
Instant14
Sorcery13
Goblin1
Human1
Sorcerer1
Wizard1
Artifact11
Equipment1
God1
Enchantment7
Class1
Legends17
Historic26
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell - GY on Resolution
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersNear-infinite lifegainNear-infinite lifegain triggersInfinite draw triggersInfinite rummaging
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging