COMMANDER · DECK
1. Lord Windgrace
Bracket 4 · Optimized2020-06-25
115 CARDS (LIMIT 100)ILLEGAL: 12 CARDSSINGLETON: 2 CARDS
DECK $
$3,167.22
MYTHIC
27
RARE
57
UNCOMMON
7
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN114 CARDS
Planeswalker
2 cardsCreature
40 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
9 cardsInstant
7 cardsCard
1 cardsEmblem
1 cardsLand
37 cardsMAYBE5 CARDS
Sorcery
1 cardsLand
4 cardsMONEY CARDS·85 CARDS·$2,530.57
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Creature
21 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
10 cardsInstant
6 cardsLand
37 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature41
Elemental8
Elf5
Human4
Beast3
Dragon3
Shaman3
Warrior3
Cat2
Insect2
Scout2
Snake2
Ally1
Avatar1
Centaur1
Cleric1
Demon1
Dinosaur1
Druid1
Dryad1
Egg1
Eldrazi1
Frog1
Goblin1
God1
Horror1
Minotaur1
Monk1
Nissa1
Nymph1
Phyrexian1
Plant1
Praetor1
Saga1
Wizard1
Zombie1
Party5
Land40
Nonbasic31
Basic9
Forest8
Mountain8
Swamp8
Lair1
Sorcery12
Enchantment11
Aura1
Centaur1
Dryad1
God1
Nymph1
Phyrexian1
Praetor1
Saga1
Artifact7
Clue1
Treasure1
Instant7
Planeswalker3
Elf1
Nissa1
Scout1
Windgrace1
Wrenn1
Legends20
Historic27
LAND PROBABILITY
40 LANDS · 114 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.8%
TURN 543.3%
TURN 665.8%
TURN 781.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite LTBInfinite ETBInfinite death triggersInfinite creature tokensInfinite landfall triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers