MetaMox
COMMANDER · DECK

Enchantment

Bracket 4 · Optimized
@AIR#1 · 2025-05-03
Myrkul, Lord of Bones
DECK $
$177.86
MYTHIC
8
RARE
36
UNCOMMON
18
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

5 cards

Sorcery

10 cards

Instant

1 cards
NAMECOSTPRICE

Land

25 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest: early two-card combo, with no mana to spend
  • Myrkul, Lord of Bones + Devoted Druid: early two-card combo, with no mana to spend
  • Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00411221831349546+
COLOR
W: 24 pipsB: 35 pipsG: 30 pipsC: 117 pips
TYPES
Land39
Nonbasic23
Basic16
Forest13
Plains10
Swamp10
Aura1
Creature36
Human9
Elf7
Druid6
Wizard4
Angel2
Cleric2
God2
Knight2
Shaman2
Spirit2
Squirrel2
Vampire2
Warrior2
Zombie2
Advisor1
Ally1
Artificer1
Bird1
Cat1
Demon1
Elemental1
Elephant1
Frog1
Horror1
Kithkin1
Kor1
Leech1
Nightmare1
Noble1
Qu1
Rogue1
Soldier1
Outlaws1
Party9
Enchantment11
Aura1
God1
Saga1
Spirit1
Zombie1
Sorcery10
Arcane1
Artifact5
Equipment1
Planeswalker2
Kaya1
Vivien1
Instant1
Legends18
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite +1/+1 counters on a creatureInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifelossInfinite copies of a specific creature
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Group
Color
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