COMMANDER · DECK
Enchantment
Bracket 4 · Optimized@AIR#1 · 2025-05-03
DECK $
$177.86
MYTHIC
8
RARE
36
UNCOMMON
18
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
35 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
10 cardsInstant
1 cardsLand
25 cardsMONEY CARDS·39 CARDS·$127.36
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Creature
22 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
6 cardsInstant
1 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest: early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Devoted Druid: early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Myrkul, Lord of Bones + Cinderhaze Wretch + Jaheira, Friend of the Forest — Bracket 4, early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Grim Guardian — Bracket 3, early arguably two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Ondu Spiritdancer + Eidolon of Blossoms — Bracket 3, early arguably two-card combo, with no mana to spend
- Myrkul, Lord of Bones + Barrenton Medic — Bracket 3, locks the table
- Myrkul, Lord of Bones + Ondu Spiritdancer + Setessan Champion — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic23
Basic16
Forest13
Plains10
Swamp10
Aura1
Creature36
Human9
Elf7
Druid6
Wizard4
Angel2
Cleric2
God2
Knight2
Shaman2
Spirit2
Squirrel2
Vampire2
Warrior2
Zombie2
Advisor1
Ally1
Artificer1
Bird1
Cat1
Demon1
Elemental1
Elephant1
Frog1
Horror1
Kithkin1
Kor1
Leech1
Nightmare1
Noble1
Qu1
Rogue1
Soldier1
Outlaws1
Party9
Enchantment11
Aura1
God1
Saga1
Spirit1
Zombie1
Sorcery10
Arcane1
Artifact5
Equipment1
Planeswalker2
Kaya1
Vivien1
Instant1
Legends18
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite +1/+1 counters on a creatureInfinite copies of a specific creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifelossInfinite copies of a specific creature
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana