MetaMox
LAND

Nesting Grounds

: Add . , : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
CMC
0
Set
ECC
Rarity
rare
Price
$0.32
FORMATS
CommanderSTAPLE 1.8%
Brawl (Historic)LEGAL
DraftEOE#296/321DraftMH3#263/326
StandardNOT LEGAL
ModernLEGAL
Loading recent decks…
Comments & Rulings · 4
  • W
    Wizards of the Coast · official ruling
    To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.
  • W
    Wizards of the Coast · official ruling
    You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.
  • W
    Wizards of the Coast · official ruling
    If either permanent becomes an illegal target, no counter is removed or put.
  • W
    Wizards of the Coast · official ruling
    The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.
Group
Color
View