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COMMANDER · DECK

Animar Bounce House

Bracket 4 · Optimized
2020-05-18
Animar, Soul of Elements
DECK $
$478.97
MYTHIC
8
RARE
42
UNCOMMON
21
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

42 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

7 cards

Sorcery

4 cards

Instant

4 cards

Land

24 cards
MONEY CARDS·44 CARDS·$368.76
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Creature

17 cards

Enchantment

6 cards

Artifact

6 cards

Sorcery

2 cards

Instant

3 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Animar, Soul of Elements + Palinchron: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Ancestral Statue + Animar, Soul of Elements: early two-card combo, with no mana to spend
  • Palinchron + Zendikar Resurgent: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
005112214312455156+
COLOR
U: 22 pipsR: 8 pipsG: 36 pipsC: 193 pips
TYPES
Creature43
Shaman8
Elf7
Elemental5
Human5
Eldrazi4
Golem3
Illusion3
Drake2
Druid2
Shapeshifter2
Snake2
Wizard2
Ally1
Bird1
Cat1
Cleric1
Djinn1
Dog1
Faerie1
God1
Jellyfish1
Merfolk1
Monk1
Ooze1
Phyrexian1
Scout1
Spirit1
Warrior1
Party4
Land36
Nonbasic21
Basic15
Forest13
Island8
Mountain6
Artifact12
Golem3
Shapeshifter2
Equipment1
Phyrexian1
Enchantment8
God1
Instant4
Sorcery4
Legends10
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite LTBInfinite ETBInfinite storm countInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Morph or Megamorph
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite storm countInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite mana lands you control can produceNear-infinite storm countNear-infinite untap of lands you control
Infinite ETBInfinite LTBInfinite storm count
NAMECOSTTYPEPRICE
Kobolds of Kher Keep
$0.00
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count
Group
Color
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