MetaMox
COMMANDER · DECK

OOPS ALL SPELLS cEDH?

Bracket 4 · Optimized
@akrwen · 2025-02-25
Garth One-Eye
DECK $
$1,736.50
MYTHIC
17
RARE
33
UNCOMMON
35
COMMON
14
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Creature

26 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

8 cards

Sorcery

14 cards

Instant

24 cards

Land

22 cards
NAMECOSTPRICE
MONEY CARDS·71 CARDS·$1,380.00
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Creature

18 cards

Enchantment

2 cards

Artifact

6 cards

Sorcery

10 cards

Instant

20 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 12 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Hermit Druid + Thassa's Oracle: early arguably two-card combo, for four mana or less
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
502511421031043506+
COLOR
W: 4.5 pipsU: 13.5 pipsB: 34.5 pipsR: 5.5 pipsG: 16 pipsC: 64 pips
TYPES
Instant35
Land32
Nonbasic32
Aura2
Djinn1
Druid1
Eldrazi1
Elemental1
Elf1
Goblin1
Human1
Monk1
Rogue1
Shapeshifter1
Warlock1
Weird1
Creature27
Human8
Druid3
Elemental3
Rogue3
Spirit3
Wizard3
Elf2
Goblin2
Incarnation2
Vampire2
Advisor1
Ape1
Bird1
Djinn1
Eldrazi1
Illusion1
Merfolk1
Monk1
Shaman1
Shapeshifter1
Warlock1
Weird1
Wraith1
Zombie1
Outlaws4
Party6
Sorcery25
Artifact8
Enchantment6
Aura2
Human1
Legends2
Historic9
LAND PROBABILITY
22 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 439.0%
TURN 572.6%
TURN 690.0%
TURN 796.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite self-millNear-infinite storm count
NAMECOSTTYPEPRICE
Glimpse the Unthinkable
$0.00
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
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