COMMANDER · DECK
Enchant Control
2016-02-27
ONLY 99 CARDSNO COMMANDER
DECK $
$1,834.07
MYTHIC
5
RARE
65
UNCOMMON
17
COMMON
12
MAIN99 CARDS
Planeswalker
2 cardsEnchantment
28 cardsArtifact
18 cardsSorcery
5 cardsInstant
10 cardsLand
36 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·67 CARDS·$1,457.02
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Planeswalker
1 cardsCreature
1 cardsEnchantment
20 cardsArtifact
11 cardsSorcery
5 cardsInstant
7 cardsLand
22 cardsCURVE
COLOR
TYPES
Land36
Nonbasic36
Plains6
Swamp5
Forest4
Island3
Mountain2
Enchantment28
Aura1
Artifact18
Instant10
Sorcery5
Planeswalker2
Jace1
Tezzeret1
Legends6
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Each opponent loses the gameNear-infinite lifeloss
Exile target opponent's library
Prevent all damage that would be dealt to you by sources you don't controlLock
Players can't cast spells from their handLock
You are unable to lose the game due to damage or lifelossLock
All creatures die upon enteringLock
LockLands are 1/1 creatures that can't tap for manaMass Land Denial
Draw the game