MetaMox
COMMANDER · DECK

Selvala's Stompers

Bracket 4 · Optimized
2020-05-10
DECK $
$1,071.95
MYTHIC
19
RARE
48
UNCOMMON
24
COMMON
33
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

42 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

8 cards

Sorcery

5 cards

Instant

5 cards

Land

8 cards
MONEY CARDS·74 CARDS·$847.11
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Creature

43 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

10 cards

Sorcery

6 cards

Instant

6 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Selvala, Heart of the Wilds + Temur Sabertooth + Surrak and Goreclaw: early two-card combo, for four mana or less
  • Staff of Domination + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • Umbral Mantle + Selvala, Heart of the Wilds: early two-card combo, for four mana or less
  • and 10 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
10101921439445176+
COLOR
G: 96 pipsC: 164 pips
TYPES
Creature43
Hydra7
Druid6
Elf6
Dinosaur5
Human4
Elder3
Ranger3
Bear2
Beast2
Cat2
Eldrazi2
Elemental2
Bird1
Chimera1
Construct1
Dreadnought1
Dryad1
Faerie1
Forest1
Goat1
Horror1
Insect1
Lizard1
Mutant1
Phyrexian1
Plant1
Scout1
Shaman1
Snake1
Spirit1
Treefolk1
Troll1
Warrior1
Wolf1
Wurm1
Party1
Land35
Nonbasic8
Basic27
Forest28
Dryad1
Artifact10
Equipment4
Construct1
Dreadnought1
Phyrexian1
Wolf1
Enchantment7
Aura1
Elemental1
Instant5
Sorcery5
Legends15
Historic24
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite creature LTBInfinite creature ETBInfinite green manaInfinite storm count
ADDITIONAL REQUIREMENTS
Haste Enabler
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinkingInfinite blinking of some creaturesInfinite colored manaInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Bracket 4 · early two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite colored manaInfinite storm countInfinite blinking
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Infinite LTBInfinite ETBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite green mana
Infinite LTBInfinite ETBInfinite storm countInfinite green mana
ADDITIONAL REQUIREMENTS
Haste Enabler
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Infinite LTBInfinite ETBInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite colored manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite blinking of some creaturesInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature LTBInfinite creature ETBInfinite colored manaInfinite storm countInfinite blinking
Group
Color
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