MetaMox
COMMANDER · DECK

Nekusar, the Mindrazer- wheel and mill

Bracket 4 · Optimized
2020-06-08
Nekusar, the Mindrazer
DECK $
$376.28
MYTHIC
3
RARE
40
UNCOMMON
17
COMMON
38
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

14 cards

Enchantment

13 cards

Artifact

12 cards

Sorcery

11 cards

Instant

16 cards

Land

12 cards
MONEY CARDS·56 CARDS·$289.54
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Planeswalker

3 cards

Creature

9 cards

Enchantment

12 cards

Artifact

9 cards

Sorcery

10 cards

Instant

9 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
  • Llawan, Cephalid Empress + Painter's Servant: locks the table
  • Notion Thief + Teferi's Puzzle Box: locks the table
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
CEDH
Not cEDH
  • 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
301111921831245516+
COLOR
U: 44.5 pipsB: 21.5 pipsR: 20 pipsC: 99 pips
TYPES
Land30
Nonbasic9
Basic21
Island7
Mountain7
Swamp7
Instant16
Creature15
Wizard6
Human5
Horror2
Vedalken2
Zombie2
Hag1
Merfolk1
Noble1
Octopus1
Rogue1
Scarecrow1
Spellshaper1
Warrior1
Outlaws1
Party8
Enchantment14
Aura2
Hag1
Artifact13
Book1
Scarecrow1
Sorcery11
Planeswalker3
Ashiok2
Jace1
Legends7
Historic20
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Each opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millInfinite mill for target opponent
Bracket 3 · locks the tableOpponents can't cast creature spellsLock
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Group
Color
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