COMMANDER · DECK
Rocco's Modern Reality
Bracket 4 · Optimized@s33k3r_Link · 2026-10-04
DECK $
$6,453.99
MYTHIC
21
RARE
67
UNCOMMON
29
COMMON
14
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
45 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
2 cardsInstant
13 cardsLand
22 cardsMAYBE31 CARDS
Creature
11 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
3 cardsInstant
5 cardsLand
3 cardsMONEY CARDS·98 CARDS·$5,154.74
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Creature
37 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
3 cardsInstant
15 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Squee, the Immortal + Food Chain: early two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Umbral Mantle: early two-card combo, for four mana or less
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Squee, the Immortal + Food Chain — Bracket 4, early two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Umbral Mantle — Bracket 4, early two-card combo, for four mana or less
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Circle of Dreams Druid — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + Swift Reconfiguration — Bracket 3, early arguably two-card combo, with no mana to spend
- Redshift, Rocketeer Chief + Seedcradle Witch — Bracket 3, early two-card combo, for four mana or less
- Seedcradle Witch + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature46
Elf12
Human12
Druid11
Goblin3
Soldier3
Spirit3
Warrior3
Wizard3
Avatar2
Bird2
Citizen2
Cleric2
Halfling2
Hero2
Scout2
Shaman2
Advisor1
Ape1
Artificer1
Cat1
Djinn1
Dog1
Dragon1
Elemental1
Elk1
Gamma1
Glimmer1
Incarnation1
Insect1
Kithkin1
Kor1
Monk1
Monkey1
Pilot1
Pirate1
Rogue1
Treefolk1
Unicorn1
Warlock1
Outlaws3
Party9
Land24
Nonbasic24
Forest2
Mountain2
Plains2
Djinn1
Gate1
Human1
Monk1
Town1
Warlock1
Instant13
Artifact11
Human1
Soldier1
Enchantment9
Aura1
Elk1
Glimmer1
Human1
Sorcery5
Human1
Wizard1
Legends18
Historic28
LAND PROBABILITY
22 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 439.0%
TURN 572.6%
TURN 690.0%
TURN 796.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 4 · early two-card combo, for four mana or lessInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana that can only be spent to activate abilitiesInfinitely large creature until end of turn
Infinite LTBInfinite ETBInfinite colored manaInfinite blinking
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinitely large creatures you control until end of turnInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite self-millNear-infinite storm count
Bracket 3 · early two-card combo, for four mana or lessInfinite colored mana that can only be spent to activate abilitiesInfinitely large creature until end of turn
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana that can only be spent to cast creature spellsInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Infinite creature ETBInfinite colored manaInfinite creature tokens with hasteInfinite blinking
ADDITIONAL REQUIREMENTS
Creature with "When this creature ETBs, create 2+ creature tokens"Haste Enabler
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce