COMMANDER · DECK
Tasigur Control cEDH
No bracket · Banned2020-05-25
BANNED: 1 CARD
DECK $
$1,971.90
MYTHIC
12
RARE
53
UNCOMMON
17
COMMON
17
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
13 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
9 cardsInstant
28 cardsLand
30 cardsMONEY CARDS·81 CARDS·$1,574.98
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Planeswalker
3 cardsCreature
11 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
6 cardsInstant
26 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land30
Nonbasic27
Basic3
Forest5
Island5
Swamp5
Instant28
Creature14
Elf6
Druid4
Human3
Shaman2
Wizard2
Bird1
Drake1
Merfolk1
Rogue1
Sphinx1
Spirit1
Warrior1
Outlaws1
Party4
Artifact11
Sorcery9
Enchantment5
Planeswalker3
Jace1
Narset1
Oko1
Legends5
Historic16
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game