COMMANDER · DECK
Avatar Aang cEdh
Bracket 4 · Optimized@Gorathon · 2026-05-20
DECK $
$11,392.53
MYTHIC
22
RARE
64
UNCOMMON
11
COMMON
8
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
9 cardsInstant
25 cardsLand
28 cardsMAYBE6 CARDS
Creature
4 cardsEnchantment
1 cardSorcery
1 cardMONEY CARDS·100 CARDS·$9,111.43
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Creature
26 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
8 cardsInstant
25 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 23 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Avatar Aang // Aang, Master of Elements + Searing Touch: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
GAME CHANGERS · 23 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Avatar Aang // Aang, Master of Elements + Searing Touch — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
20 banned cards
BANNED · 20
CEDH
Reads as cEDH
- The deck’s name says cEDH
- 23 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 27 cards not in the pool
BANNED · 6
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land28
Nonbasic28
Island5
Swamp5
Forest3
Plains3
Mountain2
Town1
Instant25
Lesson1
Trap1
Creature23
Human10
Wizard4
Bird3
Spirit3
Ally2
Bard2
Citizen2
Druid2
Goblin2
Halfling2
Soldier2
Ape1
Archer1
Avatar1
Elf1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Ranger1
Rogue1
Shaman1
Sorcerer1
Warrior1
Outlaws2
Party6
Artifact11
Human1
Soldier1
Sorcery9
Enchantment5
Legends12
Historic22
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite damageInfinite storm countInfinite magecraft triggers
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite card draw for all playersInfinite draw triggers for all playersNear-infinite Treasure tokensNear-infinite colored manaNear-infinite colorless mana
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